SMG ManeuverPlayback
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The SMG_ManeuverPlayback logic component handles the playback for maneuvers. It is used to play recorded maneuvers.
Type: Logic Object Component
File: SMG_ManeuverPlayback.slc
Version: 450.1000.355.1
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Properties
| Name | Description | MaxValue | MinValue | DisplayName | UnitType | UnitName |
|---|---|---|---|---|---|---|
| PROP_MANEUVER_PLAYBACK_DIST_TO_JUMP | Sets a distance. If the playback data was not moved to the new location ,and the aircraft distance compared to the playbak position is higher, the aircraft will jump to the playback position. | 1000000 | -100 | Length | Meter | |
| PROP_MANEUVER_PLAYBACK_MANEUVER_NAME | The name of the maneuver, to be recognized on the stack. | 0 | 0 | Default | Default |
Actions
| Name | Description | Param1 | Param2 | DisplayName | UnitType | UnitName |
|---|---|---|---|---|---|---|
| ACTION_MANEUVER_PLAYBACK_SET_IS_TO_KEEP_ORIGINAL_LOCATION | Is to not change the start location according to the starting point | const bool | Default | Default |
Required Attributes
| Name |
|---|
| ATT_AC_FLAPS_ANGLE_DEG |
| ATT_AFTERBURNER_STATUS |
| ATT_AGL_ALT |
| ATT_ALTIMETER_ALT |
| ATT_ALTIMETER_ALT_FEET |
| ATT_ARE_LANDING_GEARS_DOWN |
| ATT_ARE_LANDING_GEARS_OPEN |
| ATT_BODY_AOA |
| ATT_BODY_VELOCITY |
| ATT_FLAPS_TRANSITION_TIME |
| ATT_GROUND_VEL_IN_BODY |
| ATT_HEADING_DOT |
| ATT_HEIGHT_ABOVE_GROUND |
| ATT_HEIGHT_FEET |
| ATT_INDICATED_AIRSPEED |
| ATT_INDICATED_AIRSPEED_KNOTS |
| ATT_IS_MOTION_MODEL_ENABLED |
| ATT_IS_ON_GROUND |
| ATT_LOAD_FACTOR |
| ATT_MACH |
| ATT_MANEUVERS_REQUIRED_LOAD_FACTOR |
| ATT_MANEUVERS_SPEED_ORIENTATION |
| ATT_MANEUVERS_STACK_POINTER |
| ATT_MANUEVER_ACTIVE_MANUEVER_STACK |
| ATT_RAW_DATA_STRING |
| ATT_REQUIRED_FLAPS_ANGLE |
| ATT_SUBPART_ANG_FLAPS |
| ATT_SUBPART_FRONTGEARZ_ABOVE_GROUND |
| ATT_SUBPART_LMAINGEARZ_ABOVE_GROUND |
| ATT_SUBPART_RMAINGEARZ_ABOVE_GROUND |
| ATT_TRUE_AIRSPEED |
| ATT_TRUE_AIRSPEED_KNOTS |
| ATT_TRUE_HEADING |
| ATT_TURN_RATE |
| ATT_VERTICAL_VELOCITY |
Required Actions
| Name |
|---|
| ACTION_CLEAR_ALL_USED_MANEUVERS |
| ACTION_CLEAR_USED_MANEUVER |
| ACTION_FORCE_DR_MODE |
| ACTION_MANEUVERS_CLEAR_ALL_MANEUVERS |
| ACTION_SET_ACTIVE_MANUEVER_NAME |
| ACTION_SET_FIRST_UPDATE_DIST_TO_JUMP |