SMG ManeuverGoToPointHdg2

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The SMG_ManeuverGoToPointHdg2 logic component handles when reaching a point in a required direction, using the new maneuvers core

Type: Logic Object Component
File: SMG_ManeuverGoToPointHdg2.slc
Version: 450.1000.355.1

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Icon properties.png Properties

PROP_MANEUVER_GOTO_POINT_HDG_DFLT_TURN_RADIUS  The maneuver circle radius  10000000  100    Length  Meter 
PROP_MANEUVER_GOTO_POINT_HDG_MANEUVER_NAME  The maneuver name    Default  Default 

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Icon attributes.png Attributes

ATT_MANEUVER_GOTO_POINT_HDG_CIRCLE_CENTER  The circle center point  LinearVec &      Default  Default 
ATT_MANEUVER_GOTO_POINT_HDG_CIRCLE_RADIUS  The circle radius [m]  float &      Length  Meter 
ATT_MANEUVER_GOTO_POINT_HDG_DESTINATION_POINT  The point to reach  LinearVec &      Default  Default 
ATT_MANEUVER_GOTO_POINT_HDG_IS_CW_ON_CIRCLE  Is going CW or CCW on the circle to the point?  bool &      Default  Default 
ATT_MANEUVER_GOTO_POINT_HDG_IS_FLYING_DIRECTLY_TO_POINT  Is flying directly to the destination point, not at the required heading  bool &      Default  Default 
ATT_MANEUVER_GOTO_POINT_HDG_IS_REACHED_POINT  true if reached the destination point within the radius set  bool &      Default  Default 
ATT_MANEUVER_GOTO_POINT_HDG_RADIAL_ERROR  The in / out of the circle error [m]  float &      Length  Meter 
ATT_MANEUVER_GOTO_POINT_HDG_RADIAL_VELOCITY  The radial velocity [m/sec]  float &      Speed  Meter Per Second 
ATT_MANEUVER_GOTO_POINT_HDG_REQUIRED_REACH_HDG  The heading to reach the point   float &      Angle  Degree 
ATT_MANEUVER_GOTO_POINT_HDG_TANGENT_POINT  The point to join the circle  LinearVec &      Length  Meter 
ATT_MANEUVER_GOTO_POINT_HDG_TIME_TO_REACH_POINT  The time to reach the point  float &      Time  Seconds 

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Icon actions.png Actions

ACTION_MANEUVER_GO_TO_POINT_HDG_SET_ALT_REACH_MARGIN  Sets the altitude difference permitted in reaching a point. Set negative value to ignore.  const float      Length  Feet 
ACTION_MANEUVER_GOTO_POINT_HDG_GO_AWAY_IF_TOO_CLOSE  Is to fly further from the destination point in order to reach the point in the specified heading?  const bool      Default  Default 
ACTION_MANEUVER_GOTO_POINT_HDG_SET_BEFORE_TANGENT_POINT_TURN_RADIUS_MULT  In what distance before the tangent point to start turn to the circle, in the circle radius units  const float      Default  Default 
ACTION_MANEUVER_GOTO_POINT_HDG_SET_CIRCLE_RADIUS  Sets the circle radius  const float      Length  Meter 
ACTION_MANEUVER_GOTO_POINT_HDG_SET_DEST_POINT  The destination point  const LinearVec &      Default  Default 
ACTION_MANEUVER_GOTO_POINT_HDG_SET_DIRECT_CIRCLE  Sets if to force direct circle or not  const bool      Default  Default 
ACTION_MANEUVER_GOTO_POINT_HDG_SET_HDG  The heading to reach the point [Deg]  const float      Default  Default 
ACTION_MANEUVER_GOTO_POINT_HDG_SET_IS_CONSTANT_HEIGHT_CHANGE  Sets if we want to change height in a constant rate or as fast as possible  const bool      Default  Default 
ACTION_MANEUVER_GOTO_POINT_HDG_SET_REACH_RADIUS  The distance that the point is consdired as reached   const float      Default  Default 
ACTION_MANEUVER_GOTO_POINT_HDG_SET_SPEED  The flight speed to the point  const float      Default  Default 
ACTION_MANEUVER_GOTO_POINT_HDG_SET_TIME_TO_REACH  Sets the time to go to that is considered as reached point  const float      Time  Seconds 
ACTION_MANEUVER_GO_TO_POINT_HDG_SET_MAX_DIRECT_CIRCLE_RADIUS  Sets the maximal radius allowed to do a direct circle to the point  const float      Length  Meter 

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Icon attributes.png Required Attributes


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Icon actions.png Required Actions


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