SIMbox Base Content System Logic
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Name | Description |
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The AircraftDamage logic component sets up the Explosion event if the aircraft is crashing | |
This SLC will publish attributes that were published by the AircraftMotion.slc | |
Auto pilot for the aircraft flight model (subsonic aircraft motion) | |
The CrashDetector logic component calculates the required vertical velocity to avoid a crash. | |
The DMTCapabilities logic component handles the logic for DMT. | |
Generic Fuel System with up to 10 tanks | |
The GenericHelicopterMotion logic component handles the logic for a simplified helicopter motion model | |
The GroundVehicleMotion logic component handles the motion Model for the ground vehicle. | |
The LandingGearLogic logic component handles the logic for the landing gear. It is responsible for extracting/retracting the gears and also for the launching the sound. | |
The ManeuverFormation logic component handles the logic for the Formation Maneuvers. | |
The ManeuverGoToPoint logic component handles the maneuver that enables the aircraft to fly to certain points in a specific flight speed. | |
The ManeuverGoToPointHeading logic component enables the aircraft to reach a certain point in a certain heading | |
The ManeuverHoldCurrentPosition logic component enables the aircraft to hold its current position. | |
The ManeuverLanding logic component enables the aircraft to land on a certain point and in a specified direction | |
The ManeuverLandingPattern logic component handles the landing pattern maneuver. | |
The ManeuverLevelFlight logic component handles the flight in a defined altitude, speed and direction | |
The ManeuverNavigate logic component handles the maneuver to follow way points using Navigator.slc. | |
The ManeuversManager logic component manages the SLC maneuvers that were added to the Entity. | |
The ManeuverTakeOff logic component handles the take off maneuver for the aircraft. | |
The ManeuverTaxi logic component handles the maneuver for performing ground taxiing of the aircraft | |
The MechanicalSteering logic component defines the relation between the pilot command, and the steering surfaces response | |
The Navigator logic component handles how the aircraft moves through the waypoints. Forward, backward and status of way points. | |
The PathMotion logic component handles how the entity moves along a path. | |
The PistonPropEngine logic component | |
The Radio logic component is responsible for listening to events, and distributing to the appropriate member, according to the event's frequency | |
The ShipBehavior logic component handles the behavior of a ship | |
The SMG_ADF_Data logic component is responsible for holding the ADF data. | |
The SMG_AircraftExternalLightsLogic logic component handles the logic of the external lights of the aircraft. | |
The SMG_AircraftPlatform logic component handles the aircraft platfrom module. | |
The SMG_AirportData logic component handles the data for the airport and runways. | |
The SMG_AnimationTest logic component tests basic animations. | |
The SMG_Areas logic component is responsible for managing all loading, inserting and changing areas and dynamic circles | |
The SMG_AttitudeIndicatorLogic logic component handles the logic for a gyro attitude indicator. | |
The SMG_BDHI logic component handles the logic for the Bearing-Distance-Heading Indicator system. | |
moves the cable first link | |
The Cessna172_Logic logic component manages the Cessna logic for the support of the instruments. | |
The CollidableStaticObject logic component handles the physics logic for a static object that is collidable. | |
The CollisionBox logic component is responsible for adding a collision box to the object and is notified of any collisions. | |
The CollisionHandler logic component is responsible for reporting any physical engine collision. | |
The SMG_CompositorUtils logic component handles the objects compositors. | |
in Debrief when an entity is dead there is a coffin around it | |
The SMG_DesignTimeMotion logic component provides a motion model interface for design time entities. | |
The SMG_DME logic component simulates a DME (Distance Measuring Equipment) for the NavAids. | |
The SMG_DRHumanlogic component handles the dead reckoning for the human motion. | |
The DTEntityDataAircraftFormation logic component controls the information of an old aircraft formation group. This SLC must be used in conjunction to DTEntityDataBasic SLC | |
The SMG_DTEntityDataBasic logic component holds basic design-time entity data. | |
The SMG_DustEffect logic component displays the dust effect. | |
The SMG_DynamicEntitiesCreator logic component dynamically loads entites and places them on subparts. | |
The logical state of the entity | |
The SMG_ExternalAircraftLogic logic component handles the aircraft display logic. | |
The SMG_ExternalDisplay logic component handles the external display of the object. | |
The SMG_ExternalLogic logic component handles basic external logic, including Beacon lights. | |
The SMG_ExternalPathDisplay handles the external display of paths. | |
The SMG_FormationFighterMissionLogic logic component handles the fighter mission logic for formations | |
The SMG_FormationManager logic component manages the formations. | |
The SMG_FormationMember logic component holds formation member data. | |
The SMG_GeneralDisplaylogic component holds general display attributes like MFD size and the HUD position. | |
The GenericBrainUtils logic component handles all the generic brain utils that are common to all entities. | |
Simulates a GLIDESLOPE | |
The SMG_GroundAirRadar logic component handles the ground to air radar with rotating beam, beam frequencies and lock on targets | |
The SMG_GroundMotionManager logic component manages the ground motion models. Handles switches between the high and low level models. | |
The SMG_GroundPath logic component holds path data. | |
The SMG_GroupDisplay logic component Creates a display component for a group. This component must be used in conjunction to EntityDisplay. | |
Animation Logic that controls human entities. | |
The SMG_HumanMotion2 logic component handles the motion model for the humans. | |
The SMG_IdentificationWayPointData logic component holds identification waypoint data. | |
The SMG_ILS logic component handles the Instrument Landing System (ILS) logic on the aircraft. | |
The SMG_KMA24HACS_Logic logic component handles the KMA-24H Audio Control System logic. | |
The SMG_KN62A_Logic logic component handles the logic for the KN 62A system. | |
The SMG_KR87TSO_Logic logic component handles the KR87 TSO ADF radio. | |
The KT76CTSO_Transponder logic component handles the KT 76C TSO transponder logic. | |
The SMG_KT79CTSOTransponder_Logic logic component handles logic for the KT 79 CTSO Transponder. | |
The SMG_KX155ATSO_ComRadioManager logic component manages the KX 155A TSO communication radio. | |
The SMG_KX155ATSO_Logic logic component handles the KX 155A TSO communication radio. | |
The SMG_KY196ATSO_Logic logic component handles the KY 196A TSO communication radio. | |
Simulates a LOCALIZER | |
The SMG_MagneticCompass logic component computes the Magnetic Variation. | |
The SMG_Malfunction logic component handles malfunctions. | |
The SMG_ManeuverGoToPoint2 logic component handles the go to point aircraft maneuver. | |
The SMG_ManeuverGoToPointHdg2 logic component handles when reaching a point in a required direction, using the new maneuvers core | |
The SMG_ManeuverInterface logic component handles the interface for maneuvers. | |
The SMG_ManeuverLevelFlight2 logic componenet handles the advanced level flight maneuver. | |
The SMG_ManeuverPlayback logic component handles the playback for maneuvers. It is Used to play recorded maneuvers. | |
The SMG_MirrorGenericLogic logic component handles the logic for generic mirrors. | |
The SMG_MotionModelsManager logic component manages the motion models that exist on the aircraft. | |
The SMG_NavAidCommon logic component handles all common Nav Aid Types. | |
The SMG_NavAidsLogic logic component handles the logic for Nav-Aid instruments. | |
The SMG_NavAidsManager logic component manages the Navigation Aids. | |
The SMG_NDB logic component simulates a non directional beacon. | |
A simple vehicle model. Used for non controlled objects. | |
The SMG_PathPlayer logic component handles the logic of the entity path. | |
The SMG_PhysXAreaDetector logic component publishes if the object is in a physics engine loaded area. | |
Sensor below the cable hook | |
The SMG_PhysXCollisionBox logic component is responsible for a volume that gets events of other collision with other physical objects. | |
The crane control input definitions | |
The SMG_PhysXMovingObject logic component is responsible for moving the object using PhysX engine. | |
Attaches the object to another physical object | |
Creates a grip on the object | |
Apply a wind in a box around an initail object position | |
The SMG_PhysXStaticObject logic component is responsible for simulating static objects in the PhysX engine. | |
Moves the objects so they will fit the towing formation defined, and starts the connectors creation | |
The SMG_RotaryWingMotion logic component handles the motion models for rotary wings. | |
The SMG_ScenarioBehavior logic component is used much like general SLC to contain a list of properties which describes the interaction of the entity with the scenario. | |
The SMG_SignalExternalLogic logic component handles the logic for the external signal. | |
The SMG_SoundLogic logic component is responsible for the object's sound logic. | |
The SMG_SpaceMotion logic component handles the simple motion model for in space movement. | |
The SMG_SubpartMover_Logic logic component handles the logic behind moving subparts using the mouse. | |
The SMG_TCAIManagerLogic logic component manages the states of the Tower Control. | |
The SMG_TCLogic logic component handles the logic of the Tower Control. | |
The SMG_TrafficCommunication logic component handles the communication with the airport. | |
The SMG_TrafficSignLogic logic component handles the logic for vehicles following traffic signs. | |
The SMG_TurboJetEngine logic component handles the logic for the Turbo Jet Engine. | |
The SMG_UFC logic component is responsible for managing the UFC system. | |
The SMG_UFCExternal logic component handles the external logic for the UFC. | |
The SMG_VOR logic component simulates a VOR. | |
The SMG_WindDataPublisher logic component handles wind data. | |
Airport Logic Layer | |
The StaticMotionlogic component handles the motion model of static objects. | |
The SubsonicMotionModel logic component handles the motion model of subsonic objects. | |
The TurboPropEngine logic component handles the motion model turbo prop engines. | |
The VirtualInstructor logic component handles the logic of the Virtual Instructor. |
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