GetObjectName
Revision as of 00:19, 8 June 2013 by Leslie Brown (talk | contribs)
Description
Use the function GetObjectName to get the name of a specified object. The name is used only for annotation.
Syntax
ZS_DECL LPCSTR ZSAPI GetObjectName(UINT nID); |
Parameters
UINT nID
- [in] Handle to object.
Return Value
Pointer to null terminated string that contains the object name.
Remarks
The name of an object is typically taken from the model file name.