FighterBrainUtils

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The AircraftBrainUtils logic component handles all the fighter brain utils for fighter aircrafts.

Type: Logic Object Component
File: FighterBrainUtils.slc
Version: 450.1000.342.1


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Icon properties.png Properties

NameDescriptionMaxValueMinValueDisplayNameUnitTypeUnitName
PROP_BOOKMARK_ENTITY_BASE_OBJECT_TYPE  Bookmark entity base object type    Default  Default 
PROP_BRAIN_UTILS_MAXIMAL_TARGET_DISTANCE_MILES  Maximal relevant/legal/valid distance between entity and its target (in Miles)    Default  Default 
PROP_GOTO_BRAIN_NAME  The name of the agent used for the Go To Location action    Default  Default 
PROP_SHOW_FRIENDLY_FORCES_ONLY_IN_2D_MAP  Show friendly forces only in 2D map    Default  Default 
PROP_TIME_BETWEEN_PATH_POINTS  Time between points in aircraft path [Seconds]  999999    Default  Default 
PROP_TIME_TO_TAXI  Minimum time to start taxi [Seconds]  999999  Time Delay to Taxi  Default  Default 
PROP_UPDATE_ENTITY_PATH_POINTS  If to updaet ATT_ENTITY_PATH_POINTS.    Default  Default 
PROP_USER_INPUTS_TO_TRACK  User input to track (<user input>|<bitmap>|<description>|)    Default  Default 

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Icon attributes.png Attributes

NameDescriptionParam1Param2DisplayNameUnitTypeUnitName
ATT_AA_TARGET_RANGE  Get the AA target range from me in miles.  float &      Length  Nautical Mile 
ATT_ACTIVE_CAMERA_NAME  Return active camera name  string &    Active Camera Name  Default  Default 
ATT_AG_TARGET_RANGE  Get the AG target range from me in miles.  float &      Length  Nautical Mile 
ATT_AI_ROUNDED_AIRSPEED  Round the airspeed value to the requested rounding  const int  int &  Rounded Airspeed  Default  Default 
ATT_AI_ROUNDED_ALTITUDE  Round the altitude value to the requested rounding  const int  int &  Rounded Altitude  Default  Default 
ATT_AI_STATION_DISPLAY_NAME_BY_STATION_ID  the station display name by station id, e.g. on F16 station 5R numbered as station id => 8  const int  string &  Station Display name by ID  Default  Default 
ATT_AI_SUBPART_ANG_FLAPS_DEG  The angle of the flaps subpart in degrees  int &    Flaps State  Angle  Degree 
ATT_AI_VELOCITY_VECTOR  The pitch angle of the velocity vector (the bird angle)  int &    Velocity Vector  Angle  Degree 
ATT_AI_VERTICAL_VELOCITY_FEET_PER_MINUTE  The entity vertical velocity in feet per minute  float &    VVI  Default  Default 
ATT_ANOTHER_TARGET_NOT_FROM_THIS_FORMATION  Get another member from param1 formation member, unlocked by my formation  const int  int &    Default  Default 
ATT_ANOTHER_UNLOCKED_TARGET_FROM_THIS_FORMATION  Get another member from param1 formation member, unlocked by my formation  const int  int &    Default  Default 
ATT_ASPECT_TO_ENTITY  Return aspect to target [deg]  const int  float &  Aspect  Angle  Degree 
ATT_BOOKMARK_ENTITY_BASE_OBJECT_TYPE  Bookmark entity base object type  string &      Default  Default 
ATT_CLOSURE_VELOCITY_KNOTS  Return closure velocity betweeen meand the given entity  const int  float &  Closure Velocity  Speed  Knots 
ATT_CONVERGING_SPEED_TO_REFERENCE_LINE  The closure speed to the line. Positive if converging.  float &      Speed  Meter Per Second 
ATT_CURRENT_RELATIVE_ENTITY  Current relative entity.  int &      Entity Identifier  Entity ID 
ATT_CURRENT_RELATIVE_ENTITY_NAME  Current relative entity name.  string &      Entity Identifier  Entity Name 
ATT_CURRENT_TRAINEE_GRADE  Trainee profile grade of the current subject  int &      Default  Default 
ATT_DAMAGE_VALUE_AA  Get the damage value of the current AA target  int &      Default  Default 
ATT_DAMAGE_VALUE_AG  Get the damage value of the current AG target  int &      Default  Default 
ATT_DISTANCE_FROM_PICK_POINT_TO_LAST_CREATED_ENTITY  Distance from Focal Point to user mouse pick on the terrain [Meter]  float &      Length  Meter 
ATT_ENTITY_BRAIN_STATUS  Set entity agent status.  const string &  string &    Default  Default 
ATT_ENTITY_DYNAMIC_DATA  Set/transfer variables between brains in the same entity. Set dynamic data title and value  const string &  string &    Default  Default 
ATT_ENTITY_PATH_POINTS  Entity path points  string &      Default  Default 
ATT_FOCUSED_ENTITY  Focused entity ID  int &      Default  Default 
ATT_FOCUSED_ENTITY_NAME  Focused entity name  string &      Default  Default 
ATT_GET_AIRPORT_ROUTE_WP_FOR_QUERY  The name of the wp in the airport route for query  string &      Default  Default 
ATT_GET_AIRPORT_ROUTE_WP_FOR_QUERY_POS  The position of the wp in the airport route for query  LinearVec &      Default  Default 
ATT_GET_ANGLE_TO_RUNWAY_GLIDE_SLOPE_POWER_100  Return angle (Deg) from the runway glide slope - power by 100. 3 degree - return 300  float &      Angle  Degree 
ATT_GET_ANGLE_TO_RUNWAY_TRACK  Return angle (Deg) from the runway track  float &      Angle  Degree 
ATT_GET_AZIMUTH_BETWEEN_ENTITIES  Return azimuth (Deg) between this entity to other  const int  float &  Azimuth (between entitites)  Angle  Degree 
ATT_GET_BEST_AA_TARGET  Return the best air target for the owner aircraft  int &    Best AA Target  Entity Identifier  Entity ID 
ATT_GET_BEST_AG_TARGET  Return the best ground target for the owner aircraft  int &    Best AG Target  Entity Identifier  Entity ID 
ATT_GET_DISTANCE_FOR_AIRPORT_ROUTE_WP  Return distance (Meters) from the airport route waypoint that set for query  float &    Distance to Airport Spot  Length  Meter 
ATT_GET_DISTANCE_FROM_ENTITY_METERS  Return the distance (Meters) from the owner aircraft to the entity  const int  float &  Distance from entity meters  Length  Meter 
ATT_GET_DISTANCE_FROM_ENTITY_MILES  Return the distance (NM) from the owner aircraft to the entity  const int  float &  Distance from entity miles  Length  Nautical Mile 
ATT_GET_DISTANCE_FROM_REFERENCE_POINT2_ARC  The required time to reach point 2 in a straight line at the current flight speed  float &      Time  Seconds 
ATT_GET_ELEVATION_BETWEEN_ENTITIES  Return elevation (Deg) between this entity to other  const int  float &  Elevation between entities  Angle  Degree 
ATT_GET_GROUND_DISTANCE_FROM_POINT1_MILES  Get groung distance from reference line point 1  float &      Length  Mile 
ATT_GET_GROUND_DISTANCE_FROM_POINT2_MILES  Get groung distance from reference line point 2  float &      Length  Mile 
ATT_GET_GROUND_DISTANCE_FROM_REFERENCE_LINE_METERS  Get distance from reference line in meters  float &      Length  Meter 
ATT_GET_GROUND_DISTANCE_FROM_REFERENCE_LINE_MILES  Get distance from reference line in miles  float &      Length  Mile 
ATT_GET_HEADING_FROM_POINT1  The heading from reference line point 1  float &      Angle  Degree 
ATT_GET_HEADING_FROM_POINT2  The heading from reference line point 2  float &      Angle  Degree 
ATT_GET_IS_LEFT_OF_REFERENCE_LINE  Is aircraft need to turn right to fly to point2?  bool &      Default  Default 
ATT_GET_MINIMAL_TIME_TO_REACH_POINT2  The required time to reach point 2 in a straight line at the current flight speed  float &      Time  Seconds 
ATT_GET_ONLINE_OPEN_QUESTION_ANSWER_BY_INDEX  Get online open question answer by index  const int  string &    Default  Default 
ATT_GET_RADIAL_VELOCITY_FROM_REFERENCE_POINT2  The required time to reach point 2 in a straight line at the current flight speed  float &      Time  Seconds 
ATT_GET_REFERENCE_LINE_HEADING  Get Reference Line Heading from point 1 to point 2  float &      Angle  Degree 
ATT_GET_REFERENCE_LINE_LENGTH_MILE  Get Reference Line Lenght  float &      Length  Mile 
ATT_GET_RELATIVE_HEADING_FROM_POINT1  The required heading change ro point at reference point 1  float &      Angle  Degree 
ATT_GET_RELATIVE_HEADING_FROM_POINT2  The required heading change ro point at reference point 2  float &      Angle  Degree 
ATT_GET_RELATIVE_HEADING_FROM_REFERENCE_LINE  Get relative heading from reference line  float &      Angle  Degree 
ATT_GET_RELATIVE_HEIGHT_FROM_POINT1_FEET  Relative Height from point 1  float &      Length  Feet 
ATT_GET_RELATIVE_HEIGHT_FROM_POINT2_FEET  Relative Height from point 2  float &      Length  Feet 
ATT_GET_RELATIVE_HEIGHT_FROM_REFERENCE_LINE_FEET  Get relative height from line   float &      Length  Feet 
ATT_GET_REQUIRED_HEADING_TO_POINT2  Is reference line Point2 behind me?  float &      Default  Default 
ATT_GET_REQUIRED_SPEED_TO_POINT2  Is reference line Point2 behind me?  float &      Default  Default 
ATT_GET_TIME_TO_REACH_ENTITY  Returns the time to reach the entity  const int  float &    Time  Seconds 
ATT_GOTO_BRAIN_NAME  The name of the agent used for the Go To Location action  string &      Default  Default 
ATT_GOTO_BRAIN_NEXT_POSITION  The position the next loaded goto agent needs to go to  LinearVec &      Default  Default 
ATT_HEIGHT_OFFSET_FROM_CHECK_POINT  Height offset from the last check point set by action 'ACTION_SET_CURRENT_HEIGHT_CHECK_POINT'  float &      Length  Feet 
ATT_IS_ENTITY_EXISTS  Checks if given entity name exists in simulation. Returns: 1-Exists, 0-Not Exists.  const string &  int &    Default  Default 
ATT_IS_GROUND_DISTANCE_CONVERGING_TO_REFERENCE_LINE  Is aircraft ground distance converging to reference line  bool &      Default  Default 
ATT_IS_HEIGHT_CONVERGING_TO_POINT2  Is aircraft height converging to point 2  bool &      Default  Default 
ATT_IS_INSTRUCTOR_AIRCRAFT_FLYING  Is instructor aircraft flying  bool &      Default  Default 
ATT_IS_LOOKING_AT_FOCAL_POINT  Check if trainee is looking on the Focal Point  bool &      Default  Default 
ATT_IS_LOWER_THAN_TARGET_AA  Get true if I'm lower than best AA target   bool &      Default  Default 
ATT_IS_LOWER_THAN_TARGET_AG  Get true if I'm lower than best AG target   bool &      Default  Default 
ATT_IS_PASSED_REFERENCE_LINE_POINT1  Is reference line Point1 behind me?  bool &      Default  Default 
ATT_IS_PASSED_REFERENCE_LINE_POINT2  Is reference line Point2 behind me?  bool &      Default  Default 
ATT_IS_SYSTEM_DISPLAYED  Return is system displayed  bool &      Default  Default 
ATT_IS_TARGET_DESTROYED_AA  Get true if best AA target is destroyed  bool &      Default  Default 
ATT_IS_TARGET_DESTROYED_AG  Get true if best AG target is destroyed  bool &      Default  Default 
ATT_IS_TARGET_IN_DLZ  Return true if the target is in the missle launch zone  const int  bool &  Is target in DLZ / LAR?  Default  Default 
ATT_IS_VI_KEY_PRESSED  Service attribute - Is key was pressed for the VI  bool &      Default  Default 
ATT_IS_WEAPON_LAUNCHED_ON_ME  Return true if weapon is launched on me  bool &    Is weapon launch at me?  Default  Default 
ATT_LAST_MOUSE_OVER_FOCAL_POINT  Last mouse over focal point  string &      Default  Default 
ATT_LAST_PICKED_FOCAL_POINT  Last picked focal point  string &      Default  Default 
ATT_LAST_PICKED_MOUSE_REGION  Last picked mouse resion  string &      Default  Default 
ATT_MFD_BOTTOM_DISPLAY_PAGE  Returns the displayed system of the bottom MFD  string &    MFD Bottom page  Default  Default 
ATT_MFD_L_DISPLAY_PAGE  Returns the displayed system of the left MFD  string &    MFD Left page  Default  Default 
ATT_MFD_R_DISPLAY_PAGE  Returns the displayed system of the right MFD  string &    MFD Right page  Default  Default 
ATT_NUMBER_OF_AA_WEAPON  Returns the number of AA weapons  int &    Number of AA type weapons  Default  Default 
ATT_NUMBER_OF_AG_WEAPON  Returns the number of AG weapons  int &    Number of AG type weapons  Default  Default 
ATT_NUMBER_OF_MONITORS  Number of frames the simulation opens  int &      Default  Default 
ATT_NUMBER_OF_OPENED_WINDOWS  Number of opened window  int &      Default  Default 
ATT_ONLINE_DIALOG_ANSWER  Answer from online question dialog  int &      Default  Default 
ATT_PITCH_ANGLE_DEG  The aircaft pitch angle [Deg]  float &      Angle  Degree 
ATT_RANDOM  Value between 0 to 100  int &      Default  Default 
ATT_REFERENCE_POINT1_POSITION  The position of point 1  LinearVec &      Default  Default 
ATT_REFERENCE_POINT2_POSITION  The position of Point 2  LinearVec &      Default  Default 
ATT_ROLL_ANGLE_DEG    float &      Angle  Degree 
ATT_SHOW_FRIENDLY_FORCES_ONLY_IN_2D_MAP  Detect if to Show friendly forces only in 2D map  bool &      Default  Default 
ATT_TARGET_ASPECT_ANGLE_AA  Get best target AA aspect angle  float &      Angle  Degree 
ATT_TARGET_ASPECT_ANGLE_AG  Get best target AG aspect angle  float &      Angle  Degree 
ATT_TIME_COUNTER_1  Return value of time counter #1  float &      Default  Default 
ATT_TIME_COUNTER_2  Return value of time counter #2  float &      Default  Default 
ATT_TIME_COUNTER_3  Return value of time counter #3  float &      Default  Default 
ATT_TIME_TO_TAXI  Minimum time to start taxi [Seconds]  int &    Time to Taxi  Time  Seconds 
ATT_WEAPON_ID_LAUNCHED_ON_ME  Return the id of the weapon that launched on me  int &    Is there a weapon launch Vs me?  Entity Identifier  Entity ID 
ATT_WEAPON_LAUNCHED_ON_ME_ENTITY_ID  The entity id of the weapons launched on me, indexed from 1 (NOT ZERO)  const int  int &    Entity Identifier  Entity ID 

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Icon actions.png Actions

NameDescriptionParam1Param2DisplayNameUnitTypeUnitName
ACTION_CLOSE_LAST_CREATED_WINDOW  Close last created window        Default  Default 
ACTION_CLOSE_WINDOW_BY_NAME  Close window by name  const string &      Default  Default 
ACTION_CREATE_BOOKMARK_BY_ENTITY_ID  Create bookmark by entity id  const string &  const int    Default  Default 
ACTION_CREATE_BOOKMARK_BY_ENTITY_NAME  Create bookmark by entity name  const string &  const string &    Default  Default 
ACTION_CREATE_BOOKMARK_BY_POSITION  Create bookmark by position  const string &  const LinearVec &    Default  Default 
ACTION_DELETE_ALL_ONLINE_OPEN_QUESTION_ANSWERS  Delete all answers        Default  Default 
ACTION_DELETE_ONLINE_OPEN_QUESTION_ANSWER_BY_INDEX  Delete answer by index  const int      Default  Default 
ACTION_RADAR_GA_AQUIRE_TARGET_ID  Lock on ground Air target, if the target is not currently tracked, wait till it will be detected by the ground air radar  const int      Entity Identifier  Entity ID 
ACTION_RESET_DISTANCE_FROM_PICK_POINT_TO_LAST_CREATED_ENTITY  Reset the distance from Focal Point to user mouse pick on the terrain [set to -1]        Default  Default 
ACTION_RESET_LAST_PICKED_FOCAL_POINT  Reset last focal point name.        Default  Default 
ACTION_RESET_LAST_PICKED_MOUSE_REGION  Reset last picked mouse region        Default  Default 
ACTION_RESET_TIME_COUNTER_1  Reset time counter #1        Default  Default 
ACTION_RESET_TIME_COUNTER_2  Reset time counter #2        Default  Default 
ACTION_RESET_TIME_COUNTER_3  Reset time counter #3        Default  Default 
ACTION_SET_BEST_AA_TARGET  Find best AA target and keep it for further use        Default  Default 
ACTION_SET_BEST_AG_TARGET  Find best AG target and keep it for further use        Default  Default 
ACTION_SET_BOOKMARK_ENTITY_BASE_OBJECT_TYPE  Formation takeoff command - from the leader to the formation  const string &      Default  Default 
ACTION_SET_CURRENT_HEIGHT_CHECK_POINT  Set current height as check point for height offset        Default  Default 
ACTION_SET_CURRENT_RELATIVE_ENTITY  Sets current relative entity.  const int      Entity Identifier  Entity ID 
ACTION_SET_CURRENT_RELATIVE_ENTITY_NAME  Sets current relative entity name.  const string &      Entity Identifier  Entity Name 
ACTION_SET_CURRENT_TRAINEE_GRADE  Set current trainee grade  const int      Default  Default 
ACTION_SET_CURRENT_TRAINEE_SUBJECT  Set current trainee subject  const string &      Default  Default 
ACTION_SET_ENTITY_BRAIN_STATUS  Set the status of specified agent.  const string &  const string &    Default  Default 
ACTION_SET_ENTITY_DYNAMIC_DATA  Set dynamic data to transfer between brains within the entity. Set the title and the value you want to transfer  const string &  const string &    Default  Default 
ACTION_SET_GOTO_BRAIN_NEXT_POSITION  Sets the position the next loaded goto agent needs to go to.  const LinearVec &      Default  Default 
ACTION_SET_MFD_BOTTOM_PAGE  Set the Left MFD displayed page  const string &      Default  Default 
ACTION_SET_MFD_L_PAGE  Set the Left MFD displayed page  const string &      Default  Default 
ACTION_SET_MFD_R_PAGE  Set the Left MFD displayed page  const string &      Default  Default 
ACTION_SET_MFD_SYSTEM_NAME  Set MFD name in orde rto search if displayed  const string &      Default  Default 
ACTION_SET_NEXT_AIRPORT_ROUTE_WP_FOR_QUERY  Set airport route waypoint name for query  const string &      Default  Default 
ACTION_SET_ONLINE_DIALOG_ANSWER  Set online question answer.  const int      Default  Default 
ACTION_SET_ONLINE_OPEN_QUESTION_ANSWER_BY_INDEX  Set online open question answer by index  const int  const string &    Default  Default 
ACTION_SET_REFERENCE_LINE_BY_CURRENT_NAV_LEG  Sets the line to be the current navigation leg        Default  Default 
ACTION_SET_REFERENCE_LINE_BY_FORMATION  Sets the line end point in the position in fromation. The line heading is relative to the leader heading.  const int  const float    Default  Default 
ACTION_SET_REFERENCE_LINE_BY_WAYPOINT  Set reference line by waypoint (from the previous wp)  const int      Entity Identifier  Entity ID 
ACTION_SET_REFERENCE_LINE_HEADING  Sets the heading to reach the line end  const float      Angle  Degree 
ACTION_SET_REFERENCE_LINE_MARK_MIDDLE_POINT  Mark a middle point on the current line, and publishes instructions to reach point2 on time  const float      Time  Seconds 
ACTION_SET_REFERENCE_LINE_POINT1  Set point 1 for Line Reference calculation  const LinearVec &      Coordinate System  Local 
ACTION_SET_REFERENCE_LINE_POINT1_ENTITY  Set point 1 entity  const int      Entity Identifier  Entity ID 
ACTION_SET_REFERENCE_LINE_POINT1_TIME  The planned arrival time at point1  const float      Time  Seconds 
ACTION_SET_REFERENCE_LINE_POINT2  Set point 2 for Line Reference calculation  const LinearVec &      Coordinate System  Local 
ACTION_SET_REFERENCE_LINE_POINT2_ARC_RADIUS  Sets an arc around point 2 in a required radius  const float      Length  Nautical Mile 
ACTION_SET_REFERENCE_LINE_POINT2_ENTITY  Set point 2 entity  const int      Entity Identifier  Entity ID 
ACTION_SET_REFERENCE_LINE_POINT2_TIME  The planned arrival time at point 2   const float      Time  Seconds 
ACTION_SET_SHOW_FRIENDLY_FORCES_ONLY_AT_2D_MAP  Set show friendly forces only in 2D map  const bool      Default  Default 
ACTION_SHOW_LMS_CONTINUE_BUTTON  Show LMS continue button  const bool      Default  Default 
TOGGLE_SHOW_FRIENDLY_FORCES_IN_2D_MAP  Toggle show friendly forces only in 2D Map  const int  const int    Default  Default 
VI_IS_KEY_PRESSED  Is key Pressed for VI  const int  const int    Default  Default 

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Icon attributes.png Required Attributes

Name
ATT_ACTIVE_SCENE_ENTITY_ID 
ATT_AIRBOOK_USERNAME 
ATT_CLOSEST_TOWER_CONTROL 
ATT_CURRENT_DISPLAYED_SYSTEM 
ATT_CURRENT_WAYPOINT 
ATT_CURRENT_WAYPOINT_ID 
ATT_CURRENT_WEAPON_ID 
ATT_DISPLAYED_SYSTEM_BY_GAUGE_INDEX 
ATT_DLZ_DATA_R_MAX 
ATT_DLZ_DATA_R_MIN 
ATT_DRAW_SHAPE_MOUSE_OVER_REGION_NAME 
ATT_DRAW_SHAPE_PICKED_REGION_NAME 
ATT_DTDATA_IS_DESIGN_TIME_ENTITY 
ATT_FOCAL_POINT_IS_INSIDE_THE_SCREEN 
ATT_FORMATION_GET_MEMBER_ID_BY_INDEX 
ATT_FORMATION_MEMBER_GROUP_ID 
ATT_FORMATION_MEMBER_LEADER_ID 
ATT_FORMATION_NUM_MEMBERS 
ATT_FORMATION_RELATIVE_POSITION 
ATT_GET_ANGLE_TO_RUNWAY_GLIDE_SLOPE 
ATT_GET_WAYPOINT_BY_ID 
ATT_HEADING_TRUE 
ATT_INDICATED_AIRSPEED_KNOTS 
ATT_IS_SCENE_ENTITY 
ATT_IS_TC 
ATT_LAST_VIEW_ID 
ATT_LIN_VELOCITY 
ATT_LMS_VIEWER_IS_CONTINUE_BUTTON_VISIBLE 
ATT_NUMBER_OF_FRAMES 
ATT_NUMBER_OF_GAUGES 
ATT_NUMBER_OF_WAYPOINTS 
ATT_NUMBER_OF_WEAPONS_BY_TYPE 
ATT_PARENT_GROUP_ID 
ATT_RADAR_NUMBER_OF_TARGETS 
ATT_RADAR_REQUESTED_TARGET 
ATT_ROUTE_ITER_NEXT_WP 
ATT_ROUTE_WAYPOINT_ITERATOR 
ATT_SCENE_FRAME_WINDOW_HANDLE 
ATT_SCENE_IS_MAIN_WINDOW 
ATT_SPARE_ATTRIBUTE_1 
ATT_SPARE_ATTRIBUTE_10 
ATT_SPARE_ATTRIBUTE_2 
ATT_SPARE_ATTRIBUTE_3 
ATT_SPARE_ATTRIBUTE_4 
ATT_SPARE_ATTRIBUTE_5 
ATT_SPARE_ATTRIBUTE_6 
ATT_SPARE_ATTRIBUTE_7 
ATT_SPARE_ATTRIBUTE_8 
ATT_SPARE_ATTRIBUTE_9 
ATT_SUBPART_ANG_FLAPS 
ATT_TC_GET_AIRPORT_WP_POSITION_BY_NAME 
ATT_TC_GLIDE_SLOPE_ANGLE 
ATT_TC_RUNWAY_TRACK 
ATT_TC_TAKEOFF_POSITION 
ATT_TRUE_HEADING 
ATT_TYPE_NAME 
ATT_VERTICAL_VELOCITY 
ATT_WEAPON_KIND 
ATT_WIND_DIRECTION 
ATT_WIND_SPEED 

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Icon actions.png Required Actions

Name
ACTION_RADAR_LOCK_ON_TARGET 
ACTION_SET_CURRENT_DISPLAYED_SYSTEM 
ACTION_SET_NAME 
ACTION_UPDATE_LOCATION 

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