ExternalAircraftDisplay

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This implements an external display of an aircraft when the entity is hit - adds effects like smoke, fire, etc.

Type: Output Object Component
File: ExternalAircraftDisplay.slc
Version: 450.1000.342.1


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Icon properties.png Properties

NameDescriptionMaxValueMinValueDisplayNameUnitTypeUnitName
PROP_AFTER_BURNER_EFFECT_NAME  After burner effect name    Graphic Engine  Effect Name 
PROP_AFTER_BURNER_SUBPART_NAME  After burner subpart name (prefix name)    Graphic Engine  Subpart Name 
PROP_AIR_EXPLOSION_EFFECT_NAME  Effect to activate when entity explodes in the air  Mid-air Explosion Effect Name  Graphic Engine  Effect Name 
PROP_ALWAYS_ROTATE_PROPELLER  Always rotate the propeller and not according to attribute change    Default  Default 
PROP_CHASE_CAMERA_TYPE_NAME  name of chase camera type (ORI,SPEED)    Default  Default 
PROP_COCKPIT_RAILS_SUBPART_NAME  The name of the rails subpart in the cockpit that the user can show and hide    Graphic Engine  Subpart Name 
PROP_DAMAGE_EFFECT_NAME  Effect to activate when the entity is damaged  Damage Effect  Graphic Engine  Effect Name 
PROP_DEBRIEF_CO_PILOT_ID  Debrief - CoPilot unique id    Default  Default 
PROP_DEBRIEF_DISPLAY_IN_INFO_VIEW  Debrief - Display entity name in the info view    Default  Default 
PROP_DEBRIEF_DISPLAY_IN_REL_VIEW  Debrief - Display entity name in the relative view    Default  Default 
PROP_DEBRIEF_HANDLE_ACTIVE_STATE  Debrief - Is handle active state    Default  Default 
PROP_DEBRIEF_ID  Debrief - Hold unique ID (pod id)  9999999  -1    Default  Default 
PROP_DEBRIEF_IS_TO_PARTICIPATE  Debrief - Is the entity participating in the session    Default  Default 
PROP_DEBRIEF_PILOT_ID  Debrief - Pilot unique id    Default  Default 
PROP_DEBRIEF_PLAYER_DATA_CHANGE  Bit-wise enum, to which data can be changed    Default  Default 
PROP_DEBRIEF_PLAYER_SELECTION_SLOT  the entity selection slot (1-4) as a video player and for the layout manager     Default  Default 
PROP_DEBRIEF_PLAYER_SLOT_AUTO_SEL  the entity Player slot was auto selected    Default  Default 
PROP_DEBRIEF_TIME_BEFORE_BLINK  Debrief - Duration from last position update before blink    Default  Default 
PROP_DEBRIEF_TIME_BEFORE_NOT_ACTIVE  Debrief - How long after not receiving location the entity becomes not active  10    Default  Default 
PROP_END_HOOK_SUBPART_NAME  holds the end of the hook subpart name    Graphic Engine  Subpart Name 
PROP_END_WING_LEFT_SUBPART_NAME  Left wing end subpart name    Graphic Engine  Subpart Name 
PROP_END_WING_RIGHT_SUBPART_NAME  Right wing end subpart name    Graphic Engine  Subpart Name 
PROP_ENGINE_1_SUBPART_NAME  Engine #1 subpart name    Graphic Engine  Subpart Name 
PROP_ENGINE_PROPELLER_RPM_ATTRIBUTE_1  The name of the engine propeller RPM attribute    Token  Object Component Attribute 
PROP_ENGINE_PROPELLER_RPM_ATTRIBUTE_2  The name of the engine propeller RPM attribute 2    Token  Object Component Attribute 
PROP_EXTERNALAIRCRAFT_GROUND_SOUND_NAME  Sound file name when aircraft touches the ground.    File System  File 
PROP_EXTERNALAIRCRAFT_PARKING_BRAKE_SWITCH_CLOSE_ANGLE  Angle of parking brake switch when they are open  9999999  -9999999    Default  Default 
PROP_EXTERNALAIRCRAFT_PARKING_BRAKE_SWITCH_OPEN_ANGLE  Angle of parking brake switch when they are open  9999999  -9999999    Default  Default 
PROP_EXTERNALAIRCRAFT_PARKING_BRAKE_SWITCH_SUBPART_NAME  Parking brake switch subpart name    Graphic Engine  Subpart Name 
PROP_EXTERNALAIRCRAFT_RESET_SWITCH_ON_ANGLE  Angle of Reset switch when they are open  9999999  -9999999    Default  Default 
PROP_EXTERNALAIRCRAFT_RESET_SWITCH_RESET_ANGLE  Angle of Reset switch when they are open  9999999  -9999999    Default  Default 
PROP_EXTERNALAIRCRAFT_RESET_SWITCH_SUBPART_NAME  Reset switch subpart name    Graphic Engine  Subpart Name 
PROP_FRONT_WHEEL_SUBPART_NAME  Front wheel subpart name    Graphic Engine  Subpart Name 
PROP_GROUND_EXPLOSION_EFFECT_NAME  Effect to activate when entity explodes in the ground  Ground Explosion effect  Graphic Engine  Effect Name 
PROP_HOOK_SUBPART_NAME  holds the hook subpart name    Graphic Engine  Subpart Name 
PROP_INVERT_PORPELLER_DIRECTION_1  If to invert propeller 1    Default  Default 
PROP_INVERT_PORPELLER_DIRECTION_2  If to invert propeller 2    Default  Default 
PROP_INVERT_PORPELLER_DIRECTION_3  If to invert propeller 3    Default  Default 
PROP_INVERT_PORPELLER_DIRECTION_4  If to invert propeller 4    Default  Default 
PROP_IS_COCKPIT_VIEW_ALLOWED  if this entity cockpit is displayed in menu. Ignored if this entity is controlled or if we are in debrief.    Default  Default 
PROP_IS_DISPLAYED_IN_ENTITY_DIALOG  Is entity displayed in dialog    Default  Default 
PROP_IS_ENTITY_TO_RECORD  should the entity be recorded    Default  Default 
PROP_IS_TO_MOVE_WHEELS  Is to move wheels    Default  Default 
PROP_LANDING_GEAR_STEERING_SUBPART_NAME  Landing gear steering subpart name    Graphic Engine  Subpart Name 
PROP_LANDING_SPOT_SUBPART_NAME  Landing spot subpart name    Graphic Engine  Subpart Name 
PROP_LANDING_WHEEL_DUST_EFFECT_NAME  Landing wheel dust effect name    Graphic Engine  Subpart Name 
PROP_LEFT_WHEEL_SUBPART_NAME  Left wheel subpart name    Graphic Engine  Subpart Name 
PROP_LIGHT_BEAM_EFFECT_NAME  Light beam effect name    Graphic Engine  Effect Name 
PROP_MIN_HEIGHT_FOR_VAPORIZATION_TRAILS  The minimum height [in feets] to display the vaporization trails  High AltitudeTrail (Min Height)  Default  Default 
PROP_PARACHUTE_SUBPART_NAME  Holds parachute subpart name    Graphic Engine  Subpart Name 
PROP_PROPELLER_1_ENGINE_INDEX  The engine RPM index from ENGINE_PROPELLER_RPM_ATTRIBUTE for propeller 1  50  -1    Default  Default 
PROP_PROPELLER_2_ENGINE_INDEX  The engine RPM index from ENGINE_PROPELLER_RPM_ATTRIBUTE for propeller 2  50  -1    Default  Default 
PROP_PROPELLER_3_ENGINE_INDEX  The engine RPM index from ENGINE_PROPELLER_RPM_ATTRIBUTE for propeller 3  50  -1    Default  Default 
PROP_PROPELLER_4_ENGINE_INDEX  The engine RPM index from ENGINE_PROPELLER_RPM_ATTRIBUTE for propeller 4  50  -1    Default  Default 
PROP_PROPELLER_NAME_1  The subpart name of propeller number 1    Default  Default 
PROP_PROPELLER_NAME_2  The subpart name of propeller number 2    Default  Default 
PROP_PROPELLER_NAME_3  The subpart name of propeller number 3    Default  Default 
PROP_PROPELLER_NAME_4  The subpart name of propeller number 4    Default  Default 
PROP_RIGHT_WHEEL_SUBPART_NAME  Right wheel subpart name    Graphic Engine  Subpart Name 
PROP_RPM_HIGH_SPEED_LOWER_BOUND  From that speed the propeller subpart will change from medium to high RPM subpart.  5000    Default  Default 
PROP_RPM_LOW_SPEED_UPPER_BOUND  From that speed the propeller subpart will change from low to medium RPM subpart.  5000    Default  Default 
PROP_SHOW_RAILS_AT_START  Determine if to show rails at simulation start    Default  Default 
PROP_SIDE_COLOR  Debrief - The entity default side color    Default  Default 
PROP_SPEED_CAMERA_SMOOTH_FACTOR  Smoothing factor for the speed camera: 0 - No smoothing, 1 - maximal smoothing    Default  Default 
PROP_SUBPART_SUFFIX_FOR_HIGH_RPM  Subpart suffix for high rpm.    Default  Default 
PROP_SUBPART_SUFFIX_FOR_LOW_RPM  Subpart suffix for low rpm.    Default  Default 
PROP_SUBPART_SUFFIX_FOR_MEDIUM_RPM  Subpart suffix for medium rpm.    Default  Default 
PROP_TAXI_SPOT_SUBPART_NAME  Taxi spot subpart name    Graphic Engine  Subpart Name 
PROP_VAPOR_TRAIL_EFFECT_NAME  Vapor trail effect name    Graphic Engine  Effect Name 
PROP_VAPORIZATION_TRAIL_EFFECT_NAME  the name of the vaporization trails effect  High Altitude Trail (Name)  Graphic Engine  Effect Name 

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Icon attributes.png Attributes

NameDescriptionParam1Param2DisplayNameUnitTypeUnitName
ATT_ALPHA_VALUE  Alpha value of the entity (how mach it is transparent)  float &      Default  Default 
ATT_CHASE_CAMERA_TYPE  returns the chase camera type (ORI,SPEED)  string &      Default  Default 
ATT_DEBRIEF_BLUE_COLOR_VALUE  Debrief - Blue color (RGB) value for entity representation in 2D map, Trail, etc.  int &      Default  Default 
ATT_DEBRIEF_CO_PILOT_ID  Debrief - Co Pilot unique id  string &      Default  Default 
ATT_DEBRIEF_DISPLAY_IN_INFO_VIEW  Debrief - Display entity name in the info view  bool &      Default  Default 
ATT_DEBRIEF_DISPLAY_IN_REL_VIEW  Debrief - Display entity name in the relative view  bool &      Default  Default 
ATT_DEBRIEF_FILE_YAW  for debugging.  float &      Default  Default 
ATT_DEBRIEF_GREEN_COLOR_VALUE  Debrief - Green color (RGB) value for entity representation in 2D map, Trail, etc.  int &      Default  Default 
ATT_DEBRIEF_HANDLE_ACTIVE_STATE  Debrief - Handle the active state  bool &      Default  Default 
ATT_DEBRIEF_ID  Debrief - Unique ID  int &      Default  Default 
ATT_DEBRIEF_IS_ACTIVE  Debrief - Flag is active  bool &      Default  Default 
ATT_DEBRIEF_IS_BLINK  Debrief - Is entity blinking  bool &      Default  Default 
ATT_DEBRIEF_IS_TO_PARTICIPATE  Debrief - Is the entity participating in the session  bool &      Default  Default 
ATT_DEBRIEF_LAST_UPDATE_TIME  Debrief - The time of the last update(High percision time serializiation)  string &      Default  Default 
ATT_DEBRIEF_PILOT_ID  Debrief - Pilot unique id  string &      Default  Default 
ATT_DEBRIEF_PLAYER_DATA_CHANGE  Bit-wise enum, to which data can be changed  int &      Default  Default 
ATT_DEBRIEF_PLAYER_SELECTION_SLOT  Debrief - the entity selection slot (1-4) as a video player and for the layout manager  int &      Default  Default 
ATT_DEBRIEF_PLAYER_SLOT_AUTO_SEL  Debrief - the entity player selection slot was auto selected  bool &      Default  Default 
ATT_DEBRIEF_RED_COLOR_VALUE  Debrief - Red color (RGB) value for entity representation in 2D map, Trail, etc.  int &      Default  Default 
ATT_DEBRIEF_TIME_FROM_LAST_UPDATE  Debrief - The time passed from the last update (sec)  double &      Default  Default 
ATT_GROUND_EXPLOSION_EFFECT_NAME  The name of the ground explosion effect to activate on explosion/destruction of the entity  string &      Default  Default 
ATT_IS_COCKPIT_VIEW_ALLOWED  if this entity cockpit is displayed in menu. Ignored if this entity is controlled or if we are in debrief.  bool &      Default  Default 
ATT_IS_DISPLAYED_IN_ENTITY_DIALOG  should the entity be displayed in entity lists  bool &      Default  Default 
ATT_IS_ENTITY_TO_RECORD  should the entity be recorded  bool &      Default  Default 

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Icon actions.png Actions

NameDescriptionParam1Param2DisplayNameUnitTypeUnitName
ACTION_DEBRIEF_CHANGE_CO_PILOT  Debrief - Change the co-pilot name  const string &      Default  Default 
ACTION_DEBRIEF_CHANGE_COLOR  Debrief - Set the ATT_ ENTITY_RED_COLOR_VALUE … of the GeneralSLC ( param1 values - 0-red, 1-blue, 2-green)  const int  const int    Default  Default 
ACTION_DEBRIEF_CHANGE_PILOT  Debrief - Change the pilot name  const string &      Default  Default 
ACTION_DEBRIEF_IS_TO_PARTICIPATE  this entity will participate in the Debrief process  const bool      Default  Default 
ACTION_DEBRIEF_PLAYER_DATA_CHANGE  Change the player data change attribute  const int      Default  Default 
ACTION_DEBRIEF_PLAYER_SELECTION_SLOT  Debrief - Change the entity video and layout manager selection slot  const int      Default  Default 
ACTION_DEBRIEF_PLAYER_SLOT_AUTO_SEL  Debrief - Change the entity player slot auto change attribute  const bool      Default  Default 
ACTION_DEBRIEF_REVIVE_GUI  Debrief - Used to undo the gui selection of kill        Default  Default 
ACTION_SET_COCKPIT_RAILS_VISIBILITY  Set the visibility of cockpit rails subpart that define at PROP_COCKPIT_RAILS_SUBPART_NAME  const bool      Default  Default 
INPUT_TOGGLE_COCKPIT_RAILS_VISIBILITY  Show and hide cokpit rails part that define at PROP_COCKPIT_RAILS_SUBPART_NAME  const int  const int    Default  Default 

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Icon attributes.png Required Attributes

Name
ATT_ACTUAL_G 
ATT_AFTERBURNER_STATUS 
ATT_ARE_EXTERNAL_LIGHTS_ON 
ATT_ARE_LANDING_GEARS_OPEN 
ATT_ARE_PARKING_BRAKES_OPEN 
ATT_CONTROL_3D_OBJECT_HANDLE 
ATT_DEBRIEF_IS_DEAD 
ATT_DEBRIEF_KILLER_NAME 
ATT_DEBRIEF_KILLER_SIM_ID 
ATT_DEBRIEF_TIME_OF_DEATH 
ATT_ENGINE_POWER 
ATT_ENGINE_ROTOR_RPM 
ATT_ENTITY_BLUE_COLOR_VALUE 
ATT_ENTITY_GREEN_COLOR_VALUE 
ATT_ENTITY_RED_COLOR_VALUE 
ATT_HEIGHT_ABOVE_GROUND 
ATT_HOOK_CURRENT_HOOK_POS 
ATT_HOOK_IS_SPARK_EFFECT_ACTIVATE 
ATT_IS_IN_LOW_PERFORMANCE_PRIORITY 
ATT_IS_LANDING_LIGHT_ON 
ATT_IS_ON_GROUND 
ATT_IS_PARACHUTE_VISIBLE 
ATT_IS_TAXI_LIGHT_ON 
ATT_IS_WINGTIPS_SMOGE 
ATT_NUMBER_OF_ENGINES 
ATT_SMS_STATUS 
ATT_SUBPART_ANG_FWD_WHEEL 
ATT_SUBPART_ANG_LFT_WHEEL 
ATT_SUBPART_ANG_RGT_WHEEL 
ATT_SUBPART_ANG_STEERING_WHEEL 
ATT_SUBPART_FRONTGEARZ_ABOVE_GROUND 
ATT_SUBPART_LMAINGEARZ_ABOVE_GROUND 
ATT_SUBPART_RMAINGEARZ_ABOVE_GROUND 
ATT_TRUE_AIRSPEED 

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